A new update is now available for FIFA 19 which contains the following changes:
Gameplay:
- We have made some changes to reduce the effectiveness of defending by AI Teammates.
- In order to make the shot blocking of a defender that is being controlled by an AI Teammate less effective, we have reduced the distance that an AI Teammate defender will stretch to block a shot.
- In order to make the tackling of a defender that is being controlled by an AI Teammate less effective, we have reduced the distance that an AI Teammate defender will stretch when making a tackle.
- Here is what we mean by an “AI Teammate”.
- An AI Teammate is any player on the pitch that is not being controlled by a human, or is not the CPU AI Controlled Player.
- AI Teammates exist in the following circumstances:
- On a team with no human players.
- For example, the CPU-controlled team in Squad Battles.
- On a team with a human controlled player(s) that are not locked to specific players.
- For example, both teams in FUT Division Rivals.
- On a team with a human player(s) that are locked to specific players, that also has CPU teammates.
- For example, a Pro Clubs team with less than 11 human players.
- On a team with no human players.
- AI Teammates do not exist in the following circumstances:
- On a team with human players who are all locked to specific players.
- For example, a Pro Clubs team, with 11 human players.
- On a team with human players who are all locked to specific players.
- Here is what we mean by an “AI Teammate”.
- Increased the impact to fatigue of playing with defensive pressure.
- This change will have the biggest impact to fatigue when playing with Constant Pressure enabled in your active Game Plan or when playing with Team Press active.
- This change will have reduced impact to fatigue when playing with Pressure On Heavy Touch or Pressure After Possession Loss enabled in your active Game Plan.
- To make a well-timed tackle more effective, we have increased the tendency of the ball to travel further from the dribbler after the tackle, increasing the likelihood that the dribbler will lose possession of the ball.
- Reduced the number of first time passes that CPU AI Controlled players will make out of their defensive third of the pitch when playing on Legendary or Ultimate difficulty.
- A refresher on what we mean by “CPU AI Controlled players”.
- The CPU plays the game as you would, limited by the same input restrictions that a human player is.
- This means that the CPU team has an active player, just like you do, which we call the CPU AI-controlled player.
- A CPU AI-controlled player exists in the following circumstances:
- On a team with no human players.
- For example, the CPU-controlled team in Squad Battles.
- On a team with human players who are all locked to specific players, that also has CPU teammates.
- For example, a Pro Clubs team, with less than 11 human players, with no “ANY” player.
- On a team with no human players.
- A CPU AI-controlled player does not exist in the following circumstances:
- On a team with human players who are not locked to specific players.
- For example, a team in FUT Champions.
- On a team with human players who are not locked to specific players.
- A refresher on what we mean by “CPU AI Controlled players”.
Addressed the following issues:
- Sometimes when an attacking player is trying to move towards a loose ball close to the goal, they would slow down and be unable to get to the ball effectively.
- If the keeper knocked the ball out of play during a penalty shootout, sometimes it would result in a throw-in being taken.
FIFA Ultimate Team (FUT):
- We have continued to make changes to the Division Rivals pre-match flow in an effort to reduce the difficulty of some players finding a match.
- The ‘List Members’ button is no longer shown during the pre-match flow.
- Voice chat has been disabled in Division Rivals.
Addressed the following issues:
- Stability issue in FUT Champions Channel after watching a replay.
- As a result of this fix, the following issues that were resolved in a previous title update may occur again, and we are working to resolve them in a future title update when available.
- Sometimes, player models were appearing in the background after exiting a match.
- Sometimes, a white box would appear in the background after exiting a match.
- As a result of this fix, the following issues that were resolved in a previous title update may occur again, and we are working to resolve them in a future title update when available.
- Entering and leaving FUT Champions Channel multiple times would result in no replays being available for viewing.
- The FUT Champions Points redemption window was incorrectly defaulting to ‘Redeem Entry Now’ and is now defaulting to ‘Later’.
- Items on your Transfer Target list were displaying the Bought For price from the previous Item’s owner.
Online Modes:
Addressed the following issues:
- Sometimes receiving an error message about online stats reporting failing after completion of a Pro Clubs League or Drop-In Match.
Kick Off:
Addressed the following issues:
- Player’s sometimes getting an ‘Unable To Retrieve Your Kick Off Name’s Data’ error message when trying to play a Kick Off match.
Visual / Presentation:
- Starheads:
- Added the assets for 18 new player starheads.
- Enabled legacy assets for 24 player starheads.
- Server side changes are required before these starheads will be available for use in game.
- The full list of additions can be found in the Pitch Notes article about this patch, you can find that here.
- Updated the 2D portraits for 2440 players.
- Updates to a number of team kits, crests and banners.
Addressed the following issues:
- The UEFA Champions League Honor Badge was showing after winning the tournament 4 times instead of 5.
- Corrected the home and away kit assignments for Wolfsberger AC.
- Sometimes the crowd would be seen waving a large linesman’s flag instead of a team flag.
Update is already released on PC with XB1 and PS4 to be released early next week.