In this guide you will learn how your Virtual Pro works in FIFA 19 Pro Clubs and how you can improve your skills and ratings.
What is Virtual Pro Experience?
Your Virtual Pro earns experience (XP) after completing League Matches and Cup Matches. Earning XP increases your Virtual Pro’s attributes and their overall rating. There are two kinds of XP that can be earned, Base Match XP and Bonus XP.
What is Base Match XP?
Base Match XP provides a number of XP points to your Virtual Pro based on the rating they earned during the match.
Each match rating, from 0.0 to 10.0, provides a specific number of XP points. Those XP points are then assigned to each of the Virtual Pro’s attributes, based on whether that attribute is considered Primary, Secondary, or Tertiary for that position. Primary attributes gain 100% of the XP points awarded based on the match rating, while Secondary (70%) and Tertiary (30%) gain less.
Here is the list of match ratings and the XP that is earned with each:
For example, let’s say that your Virtual Pro earned a match rating of 8.0, which gives him with 1,100 Base Match XP. That means that all Primary attributes would gain 1,100 Base Match XP, all Secondary attributes would gain 770 Base Match XP, and all Tertiary attributes would gain 330 Base Match XP.
Match ratings might not always be whole numbers. Partial ratings, such as 4.2, are rounded down to the nearest whole number rating in terms of calculating the XP given. So the 4.2 would round down to a 4.0 and provide 600 Base Match XP for the Virtual Pro.
How can I tell which attributes are Primary, Secondary or Tertiary?
Each position has a set of attributes that are set as Primary for that position. Click on spoiler under each position to see which attributes are their Primaries.
Striker (ST)
- Strength
- Reactions
- Acceleration
- Sprint Speed
- Finishing
- Heading Accuracy
- Shot Power
- Long Shots
- Volleys
- Short Pass
- Att. Position
- Ball Control
- Dribbling
Left Midfield/Right Midfield (LM/RM)
- Stamina
- Reactions
- Acceleration
- Sprint Speed
- Finishing
- Vision
- Crossing
- Long Pass
- Short Pass
- Att. Position
- Ball Control
- Dribbling
Central Attacking Midfielder (CAM)
- Reactions
- Acceleration
- Sprint Speed
- Finishing
- Long Shots
- Vision
- Long Pass
- Short Pass
- Agility
- Att. Position
- Ball Control
- Dribbling
Central Defensive Midfielder (CDM)
- Stamina
- Strength
- Reactions
- Aggression
- Vision
- Long Pass
- Short Pass
- Ball Control
- Interceptions
- Marking
- Standing Tackle
- Slide Tackle
Left-back/Right-back (LB/RB)
- Stamina
- Reactions
- Acceleration
- Sprint Speed
- Heading Accuracy
- Crossing
- Short Pass
- Ball Control
- Interceptions
- Marking
- Standing Tackle
- Slide Tackle
Center Back (CB)
- Jumping
- Strength
- Reactions
- Aggression
- Spring Speed
- Heading Accuracy
- Short Pass
- Ball Control
- Interceptions
- Marking
- Standing Tackle
- Slide Tackle
Goalkeeper (GK)
- Reactions
- GK Diving
- GK Handling
- GK Kicking
- GK Reflexes
- GK Positioning
The Secondary and Tertiary attributes for your Pro can vary, but can be determined with a little math.
First, you need to get the average of all your Primary attributes. To get the average, add up all of your Primary attribute values and divide by the number of Primary attributes.
Multiply that average by 0.85 to generate a Secondary threshold, rounding down any decimal points to the nearest whole number. Any of your non-Primary attributes that are higher than the threshold will be considered Secondary attributes, while anything equal to or lower than the threshold would be Tertiary.
As an example, if the average of all your Primary attributes was 75, you would multiply that value by 0.85. That would give you 63.75, which would round down to 63. So any of the non-Primary attributes that were 64 or higher would be considered Secondary attributes, while anything 63 or lower would be considered Tertiary attributes.
What is Bonus XP?
Your Virtual Pro can earn Bonus XP in a match by completing specific actions. Bonus XP works differently than Base Match XP, as it is only applied to specific attributes based on the type of action that was completed.
Click on spoiler to see the full list of actions and the attributes that they will give Bonus XP to:
Goal Inside The Box
- Finishing – 40 XP
Goal Outside The Box
- Long Shots – 50 XP
- Shot Power – 20 XP
Hat Trick (3 Goals Scored)
- Finishing – 75 XP
- Long Shots – 75 XP
Penalty Scored
- Penalties – 150 XP
Free Kick (FK) Scored
- FK Accuracy – 200 XP
Assist
- Short Pass – 10 XP
- Vision – 25 XP
- Long Pass – 10 XP
Second Assist
- Vision – 30 XP
- Short Pass – 30 XP
Key Pass
- Vision – 30 XP
- Short Pass – 30 XP
Successful Short Pass
- Short Pass – 3 XP
Successful Long Pass
- Long Pass – 4 XP
Successful Cross
- Crossing – 5 XP
Key Dribble
- Dribbling – 25 XP
- Agility – 15 XP
- Ball Control – 15 XP
Tackle
- Marking – 5 XP
- Standing Tackle – 5 XP
- Slide Tackle – 5 XP
- Aggression – 5 XP
Block
- ·Marking – 5 XP
Interception
- Interceptions – 10 XP
Header Win
- Jumping – 5 XP
- ·Heading Accuracy – 10 XP
GK Shot Caught
- GK Handling – 10 XP
- GK Reflexes – 10 XP
GK Shot Parried
- GK Reflexes – 10 XP
- GK Positioning – 10 XP
GK Penalty Save
- GK Diving – 50 XP
- GK Handling – 50 XP
- GK Kicking – 50 XP
- GK Reflexes – 50 XP
- GK Positioning – 50 XP
GK Cross Caught
- GK Positioning – 10 XP
- GK Reflexes – 10 XP
- GK Handling – 10 XP
GK Clean Sheet
- GK Diving – 30 XP
- GK Handling – 30 XP
- GK Kicking – 30 XP
- GK Reflexes – 30 XP
- GK Positioning – 30 XP
For example, let’s say that you score a goal with your Virtual Pro from outside the box. That would give your Virtual Pro’s Long Shot attribute 50 Bonus XP and their Shot Power attribute 20 Bonus XP.
How high can I raise my Virtual Pro’s attributes using XP?
Each attribute can be grown using Base Match XP or Bonus XP until it hits the attribute cap. Once an attribute has reached its cap, the only way to increase it further would be to purchase Traits, using Skill Points, as detailed later in this article.
How high an attribute can grow from XP is determined by the Virtual Pro’s position and, in some cases, their height and weight. The attributes and the limits they can grow to with XP are detailed in a PDF, which you can download here.
What are Skill Points?
Skill Points are used to obtain Traits to improve your Virtual Pro.Your Virtual Pro starts with 15 Skill Points and can continue to earn them by playing League Matches and Cup Matches.
How can I earn Skill Points?
Skill Points can be earned in League Matches and Cup Matches.
Your Virtual Pro can earn up to 110 Skill Points. 95 of those Skill Points can be earned from playing matches, while the other 15 are the initial Skill Points given to your Virtual Pro when you create them.
For the 95 points that are earned by playing matches, they are rewarded to the Virtual Pro after playing certain matches. The table below shows when Skill Points are earned by the Virtual Pro.
For example, let’s say that a Virtual Pro completes his 10th applicable Pro Clubs match. The Pro would have the 15 Skill Points from creation, 14 Skill Points awarded from previously completed matches, and the 5 Skill Points available from 10th match for a total of 34 Skill Points.
After completing 100 applicable matches with your Virtual Pro, you will no longer be able to earn additional Skill Points.
What are Pro Clubs Traits, how do I get them, and what do they do?
Pro Clubs Traits are unique abilities or attribute boosts that you can get with your Skill Points. Buying traits allows your Virtual Pro’s attributes to increase beyond the attribute caps.
The details around each of the traits and what they will unlock for your Virtual Pro can be found in-game.