The seventh title update for FIFA 21 is about to roll out on PC and will include the next changes:
Gameplay
Made the following changes:
- Reduced the speed at which the ball travels when performing Driven or Driven Ground crosses.
- This effect is most noticeable when performing a Driven or Driven Ground Cross with a player whose Crossing Attribute is 75 or lower.
- The higher the Crossing Attribute, the less pronounced this effect is.
- Decreased how accurate a volley can be if the ball is reaching the shot taker at a high speed.
- Adjusted referee logic to better evaluate when a yellow card should be given.
- Further improved interception logic in situations where the defending player is directly in the ball’s path.
- This change applies only in situations where the ball carrier is passing the ball.
- Decreased player transition speed into a Fake Shot while Sprinting, after the Skill Move was successfully requested.
Addressed the following issues:
- Improved animation selection logic when attempting to make a save as a player-controlled goalkeeper.
- Sometimes, fouls around the edge of the box were resulting in seemingly incorrect ball placement for the following set piece.
- The in-game referee made the correct decision in these situations, but the resolution of the fouling animations could make it seem as if a foul took place in a slightly different spot on the pitch.
- Improved referee logic in situations where a professional foul is committed by the last player in defense, impacting a potential attacking opportunity.
- In some cases, referees did not make the correct foul call following a physical contest or Standing Tackle.
- The Heel Chop Skill Move could not be performed while Sprinting.
- Reduced some instances of the ball carrier stumbling after minimal physical contact in the box.
- This could sometimes have led to unnecessary penalty kick calls.
- In some situations, a player who was attempting to intercept a pass would incorrectly move their foot away from the ball.
- In rare instances, players would teleport during a non-gameplay foul scene following an advantage.
FIFA Ultimate Team
Addressed the following issues:
- When loading a Squad Battles match, the Opponent’s Squad screen sometimes disappeared too quickly
- After reaching the previously set personal Pack Limit on FIFA Playtime, Squad Building Challenge Reward Packs could not have been opened without changing or ignoring the limit for 1 hour.
- A potential stability issue could occur when the Captain invited a friend to the Co-Op Lobby.
VOLTA FOOTBALL
Addressed the following issues:
- When switching between tabs in Gear Up, the UI did not always reflect the currently selected Objective.
- Addressed some instances of players being unable to matchmake.
Career Mode
Addressed the following issues:
- Updated the Interactive Match Sim UI when penalty kicks and penalty kick shootouts occur.
- A stability issue could occur when playing with Argentine teams.
- In Player Career, some stats were not being tracked correctly when playing a portion of the match and selecting the Jump To Result option from the pause menu.
General, Visual, and Audio
Made the following changes:
- Updated several kits and a stadium.
- The Connection Monitoring setting now defaults to Icons Only instead of Off.
The 1.18 GB update will be available next week on consoles.