That's a right shame. I have seen pro clubs players with boots that are not in the game though. How is that possible then? Like those red white Tiempo's. Or those Blue/black Camouflage-ish Ronaldo Vapors.
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Originally posted by RivaLCF View PostThat's a right shame. I have seen pro clubs players with boots that are not in the game though. How is that possible then? Like those red white Tiempo's. Or those Blue/black Camouflage-ish Ronaldo Vapors.
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Greetings.
I am a bit new to Rev Mod. Maybe you can help?
I am using Nottingham as my Career team. I gained promotion and now I am looking to this mod to update the number style t the Barclays style from the Championship style.
-I have located the Team_14 lua file and this is where is get confused.
- I use the folliolwing line "assignKitDetails(14,0...) From here how do I know what the proper numbers are for things like name font, Color, layout, and most importatnly number style?
I searched through the documents, and although very thorough there is not place for finding how to do this properly. The examples are fine but they as well dont explain how I know 91 is name font, and 93 is number set, or where to locate what the other numbers are.
Sorry if this is explained somewhere else but I couldnt find it.
Thanks for your time.
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create it in your Fifa15 folder as *.txt and rename total in cl.ini & regenerate
__________________________________________________ _________________________________
Master Scouser09:
Is it possible not to have to spend the winter gloves mirrored the players on a page, for example, if you have a printed adidas logo?
The CM15 has two selection fields 16 Gloves & 17 Gloves, where the selection 17 Gloves by storing nothing has been saved. I suppose that this field Gloves 17 in the DB does not exist and more of a dummy field is, unfortunately.
Or is there to display a way both sides correct?
Thanks for an answer.Last edited by Anamorph; 11-21-2014, 07:44 AM.
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Originally posted by DertyMat View PostGreetings.
I am a bit new to Rev Mod. Maybe you can help?
I am using Nottingham as my Career team. I gained promotion and now I am looking to this mod to update the number style t the Barclays style from the Championship style.
-I have located the Team_14 lua file and this is where is get confused.
- I use the folliolwing line "assignKitDetails(14,0...) From here how do I know what the proper numbers are for things like name font, Color, layout, and most importatnly number style?
I searched through the documents, and although very thorough there is not place for finding how to do this properly. The examples are fine but they as well dont explain how I know 91 is name font, and 93 is number set, or where to locate what the other numbers are.
Sorry if this is explained somewhere else but I couldnt find it.
Thanks for your time.
You may find parts of this patch helpful, it includes the set up mentioned above as well as kits for Football League teams when playing in Premier League matches (correct sleeve patches, captain's armband).
http://www.soccergaming.com/forums/s...15&postcount=1
Originally posted by Anamorph View PostMaster Scouser09:
Is it possible not to have to spend the winter gloves mirrored the players on a page, for example, if you have a printed adidas logo?
The CM15 has two selection fields 16 Gloves & 17 Gloves, where the selection 17 Gloves by storing nothing has been saved. I suppose that this field Gloves 17 in the DB does not exist and more of a dummy field is, unfortunately.
Or is there to display a way both sides correct?
Thanks for an answer.
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Thanks Scouser,
However, this doesn't help me learn the reasons why I couldn't get it to work using "AssignKitDetail" I have edited some uniforms so I don't want to use the patch provided. I just want to edit Nottingham's numbers to White Barclays style numbers for home team. I made an all red Kit for kicks and I am mainly curious on if I can edit the shorts number from red to white.
So for any redundancy in my explanation.
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Originally posted by DertyMat View PostThanks Scouser,
However, this doesn't help me learn the reasons why I couldn't get it to work using "AssignKitDetail" I have edited some uniforms so I don't want to use the patch provided. I just want to edit Nottingham's numbers to White Barclays style numbers for home team. I made an all red Kit for kicks and I am mainly curious on if I can edit the shorts number from red to white.
So for any redundancy in my explanation.
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Here is the Statement.
--Nottingham Forest
assignTeamTournament(14,14) --England League Championship (2)
assignKitDetails(14,0,-1,"D5D9D5",-1,16,"D5D9D5","D5D9D5", -1,-1)
I put this in "Team_14.lua" and save. then when I start the game it is as if I did nothing. I am sure it's just something I am not grasping with the way this all works. Thanks for your help.
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Originally posted by DertyMat View PostHere is the Statement.
--Nottingham Forest
assignTeamTournament(14,14) --England League Championship (2)
assignKitDetails(14,0,-1,"D5D9D5",-1,16,"D5D9D5","D5D9D5", -1,-1)
I put this in "Team_14.lua" and save. then when I start the game it is as if I did nothing. I am sure it's just something I am not grasping with the way this all works. Thanks for your help.
assignKitDetails(14,0,-1,"D5D9D5",-1,16,1,1, -1,-1)
There is a guide for the number colour IDs in the documentation. You may also want to change the name font to ID 18. If you only want this to apply to Premier League matches, use assignTournamentKitDetails instead.
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Hello Scouser09 again,
I'm at this point in your documentation does not quite correctly.
For example I have this Winter Gloves Specific Texture file:
specificaccessory_0_25_0_16_textures.rx3
purpose have I tinker a customized accessory_16.rx3, how can I apply only to this specificaccessory_0_25_0_16_textures.rx3?
- specificaccessory_0_25_0_16.rx3 not work.
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Originally posted by Anamorph View PostHello Scouser09 again,
I'm at this point in your documentation does not quite correctly.
For example I have this Winter Gloves Specific Texture file:
specificaccessory_0_25_0_16_textures.rx3
purpose have I tinker a customized accessory_16.rx3, how can I apply only to this specificaccessory_0_25_0_16_textures.rx3?
- specificaccessory_0_25_0_16.rx3 not work.
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