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  • Abdullah
    replied
    Originally posted by scouser09 View Post
    Nothing to report right now. Since the current PC version seems to be reasonably stable, I am going to give a greater priority to the Xbox version.
    Waiting for this, because last week my brother bought FIFA 14 the Middle East version for XBOX 360.

    By the Way
    Thanks for replying to every comment has been written, I appreciate
    You are gentle
    Last edited by Abdullah; 11-29-2013, 09:43 AM.

    Leave a comment:


  • scouser09
    replied
    Originally posted by Abdullah View Post
    Is there any News about XBOX 360 Version ?
    Nothing to report right now. Since the current PC version seems to be reasonably stable, I am going to give a greater priority to the Xbox version.

    Leave a comment:


  • Abdullah
    replied
    Good Job man
    The new update fixed my issues now

    Originally posted by scouser09 View Post
    This version is not compatible with the Xbox 360.
    Is there any News about XBOX 360 Version ?

    ...

    Originally posted by scouser09 View Post
    I am not going to do this because this feature is now automated. There is a similar statement that was in RM13 which can be used with the statement to automatic script, assignTournamentPlayerKits(teamid,tournamentasseti d,set,numberset,namefont). This only creates the name and numbers, just set tournamentassetid to 0 to apply to all tournaments, the parameter for set is ignored by the script.
    As you said, No need for that if this feature is automated
    Last edited by Abdullah; 11-27-2013, 08:48 AM.

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  • WalterNeslon
    replied
    The specificfont feature is not working, at least not for me

    I tried to add a Manchester United jerseyfont for Champions League, naming the file "specificfont_11_0_223_0.ttf", but the game only shows the default one. I'm using Revolution Mod V1.2 (though I couldn't make it work with 1.0 or 1.1) with FIFA File Loader so I don't need to regenerate. The rest of the features work fine.

    EDIT: It all works now, I just mispelled the "jerseyfonts" folder's name xD
    Last edited by WalterNeslon; 11-26-2013, 04:55 PM.

    Leave a comment:


  • WinCool
    replied
    Great Job mate
    And Modding way also credited you for your fantastic REVOLUTION MOD

    Leave a comment:


  • Damien
    replied
    Version 1.2 released on 1st page!

    Leave a comment:


  • scouser09
    replied
    Originally posted by Abdullah View Post
    Yes, I was using it in RM13, but now this code is not working in RM14
    it is good when you just want to assign name and font for teams and the fonts and numbers in the Fifa 14 Database
    namefont = 1 => 32 or extra font added
    namberset = 1 => 59 or extra kitnumber added

    In this case it shortens the code to 3 numbers only instead of 10 in assignKitDetails

    I uploaded the mod from MWM13

    http://www29.zippyshare.com/v/61264060/file.html

    you will see the statement in first lines of
    lua\assets\moddingway\kits.lua

    Try to add this statement to the mod ...
    I am not going to do this because this feature is now automated. There is a similar statement that was in RM13 which can be used with the statement to automatic script, assignTournamentPlayerKits(teamid,tournamentasseti d,set,numberset,namefont). This only creates the name and numbers, just set tournamentassetid to 0 to apply to all tournaments, the parameter for set is ignored by the script.

    Leave a comment:


  • Abdullah
    replied
    Originally posted by scouser09 View Post
    I know moddingway made edits to the mod for their patch, did you use that?
    Yes, I was using it in RM13, but now this code is not working in RM14
    it is good when you just want to assign name and font for teams and the fonts and numbers in the Fifa 14 Database
    namefont = 1 => 32 or extra font added
    namberset = 1 => 59 or extra kitnumber added

    In this case it shortens the code to 3 numbers only instead of 10 in assignKitDetails

    I uploaded the mod from MWM13

    http://www29.zippyshare.com/v/61264060/file.html

    you will see the statement in first lines of
    lua\assets\moddingway\kits.lua

    Try to add this statement to the mod ...
    Last edited by Abdullah; 11-25-2013, 08:04 AM.

    Leave a comment:


  • scouser09
    replied
    Originally posted by Abdullah View Post
    How could it be !
    assignKitsFN(teamid,namefont,numberset)
    I was Using this code in RM13, and it was working
    Is there someone else added this code in your RM13 ?! Maybe ...

    Waiting for the next update =)
    I know moddingway made edits to the mod for their patch, did you use that?

    Leave a comment:


  • Abdullah
    replied
    Originally posted by scouser09 View Post
    I never added this statement to the mod. Assuming it would assign name and number fonts to a team, this feature is automated.
    How could it be !
    assignKitsFN(teamid,namefont,numberset)
    I was Using this code in RM13, and it was working
    Is there someone else added this code in your RM13 ?! Maybe ...

    Waiting for the next update =)

    Leave a comment:


  • scouser09
    replied
    Originally posted by Abdullah View Post
    Could you get this code back ?

    assignKitsFN(teamid,namefont,numberset)

    it was working in FM13 and in FM14 is not !
    I never added this statement to the mod. Assuming it would assign name and number fonts to a team, this feature is automated.


    Originally posted by baggio View Post
    Any prediction v1.2
    I have been able to fix all known bugs, just need to finish testing and documenting some new features. I hope to finish in the next few days.

    Leave a comment:


  • baggio
    replied
    Any prediction v1.2

    Leave a comment:


  • scouser09
    replied
    Originally posted by Abdullah View Post
    Also in Edit mode the changes in team.lua doesn't appear.
    The changes appear only in the Pitch, outside no.
    I have fixed this for V1.2. The only exception is for ingame created players in edit mode, this is to avoid crashes.

    Leave a comment:


  • Abdullah
    replied
    Originally posted by scouser09 View Post
    You are correct, this is a bug. I will try to fix it for V1.2.
    Also in Edit mode the changes in team.lua doesn't appear.
    The changes appear only in the Pitch, outside no.

    Originally posted by scouser09 View Post
    Using assignKitDetails, most parameters can be set as -1 to use the DB settings. Alternately, you can automate kit name and numbers, the needed file names are in the documentation.
    Could you get this code back ?

    assignKitsFN(teamid,namefont,numberset)

    it was working in FM13 and in FM14 is not !
    Last edited by Abdullah; 11-21-2013, 04:32 PM.

    Leave a comment:


  • mrkleinb
    replied
    thank you! amazing mod!

    Leave a comment:

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