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I am not going to do this because this feature is now automated. There is a similar statement that was in RM13 which can be used with the statement to automatic script, assignTournamentPlayerKits(teamid,tournamentasseti d,set,numberset,namefont). This only creates the name and numbers, just set tournamentassetid to 0 to apply to all tournaments, the parameter for set is ignored by the script.
As you said, No need for that if this feature is automated
The specificfont feature is not working, at least not for me
I tried to add a Manchester United jerseyfont for Champions League, naming the file "specificfont_11_0_223_0.ttf", but the game only shows the default one. I'm using Revolution Mod V1.2 (though I couldn't make it work with 1.0 or 1.1) with FIFA File Loader so I don't need to regenerate. The rest of the features work fine.
EDIT: It all works now, I just mispelled the "jerseyfonts" folder's name xD
Last edited by WalterNeslon; 11-26-2013, 04:55 PM.
Yes, I was using it in RM13, but now this code is not working in RM14
it is good when you just want to assign name and font for teams and the fonts and numbers in the Fifa 14 Database
namefont = 1 => 32 or extra font added
namberset = 1 => 59 or extra kitnumber added
In this case it shortens the code to 3 numbers only instead of 10 in assignKitDetails
you will see the statement in first lines of
lua\assets\moddingway\kits.lua
Try to add this statement to the mod ...
I am not going to do this because this feature is now automated. There is a similar statement that was in RM13 which can be used with the statement to automatic script, assignTournamentPlayerKits(teamid,tournamentasseti d,set,numberset,namefont). This only creates the name and numbers, just set tournamentassetid to 0 to apply to all tournaments, the parameter for set is ignored by the script.
I know moddingway made edits to the mod for their patch, did you use that?
Yes, I was using it in RM13, but now this code is not working in RM14
it is good when you just want to assign name and font for teams and the fonts and numbers in the Fifa 14 Database
namefont = 1 => 32 or extra font added
namberset = 1 => 59 or extra kitnumber added
In this case it shortens the code to 3 numbers only instead of 10 in assignKitDetails
How could it be !
assignKitsFN(teamid,namefont,numberset)
I was Using this code in RM13, and it was working
Is there someone else added this code in your RM13 ?! Maybe ...
Waiting for the next update =)
I know moddingway made edits to the mod for their patch, did you use that?
I never added this statement to the mod. Assuming it would assign name and number fonts to a team, this feature is automated.
How could it be !
assignKitsFN(teamid,namefont,numberset)
I was Using this code in RM13, and it was working
Is there someone else added this code in your RM13 ?! Maybe ...
Using assignKitDetails, most parameters can be set as -1 to use the DB settings. Alternately, you can automate kit name and numbers, the needed file names are in the documentation.
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