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    #61
    Originally posted by Abdullah View Post
    When I edit team_X.lua "assignKitDetails"
    it shows the changes in the pitch while playing
    but it doesn't show the changes in team select !
    but when I add the Specific kit numbers it's OK shows in team select.

    Waiting for some issues mentioned above to be fixed in the next update
    You are correct, this is a bug. I will try to fix it for V1.2.

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      #62
      thank you! amazing mod!

      Comment


        #63
        Originally posted by scouser09 View Post
        You are correct, this is a bug. I will try to fix it for V1.2.
        Also in Edit mode the changes in team.lua doesn't appear.
        The changes appear only in the Pitch, outside no.

        Originally posted by scouser09 View Post
        Using assignKitDetails, most parameters can be set as -1 to use the DB settings. Alternately, you can automate kit name and numbers, the needed file names are in the documentation.
        Could you get this code back ?

        assignKitsFN(teamid,namefont,numberset)

        it was working in FM13 and in FM14 is not !
        Last edited by Abdullah; 11-21-2013, 04:32 PM.

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          #64
          Originally posted by Abdullah View Post
          Also in Edit mode the changes in team.lua doesn't appear.
          The changes appear only in the Pitch, outside no.
          I have fixed this for V1.2. The only exception is for ingame created players in edit mode, this is to avoid crashes.

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            #65
            Any prediction v1.2

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              #66
              Originally posted by Abdullah View Post
              Could you get this code back ?

              assignKitsFN(teamid,namefont,numberset)

              it was working in FM13 and in FM14 is not !
              I never added this statement to the mod. Assuming it would assign name and number fonts to a team, this feature is automated.


              Originally posted by baggio View Post
              Any prediction v1.2
              I have been able to fix all known bugs, just need to finish testing and documenting some new features. I hope to finish in the next few days.

              Comment


                #67
                Originally posted by scouser09 View Post
                I never added this statement to the mod. Assuming it would assign name and number fonts to a team, this feature is automated.
                How could it be !
                assignKitsFN(teamid,namefont,numberset)
                I was Using this code in RM13, and it was working
                Is there someone else added this code in your RM13 ?! Maybe ...

                Waiting for the next update =)

                Comment


                  #68
                  Originally posted by Abdullah View Post
                  How could it be !
                  assignKitsFN(teamid,namefont,numberset)
                  I was Using this code in RM13, and it was working
                  Is there someone else added this code in your RM13 ?! Maybe ...

                  Waiting for the next update =)
                  I know moddingway made edits to the mod for their patch, did you use that?

                  Comment


                    #69
                    Originally posted by scouser09 View Post
                    I know moddingway made edits to the mod for their patch, did you use that?
                    Yes, I was using it in RM13, but now this code is not working in RM14
                    it is good when you just want to assign name and font for teams and the fonts and numbers in the Fifa 14 Database
                    namefont = 1 => 32 or extra font added
                    namberset = 1 => 59 or extra kitnumber added

                    In this case it shortens the code to 3 numbers only instead of 10 in assignKitDetails

                    I uploaded the mod from MWM13

                    http://www29.zippyshare.com/v/61264060/file.html

                    you will see the statement in first lines of
                    lua\assets\moddingway\kits.lua

                    Try to add this statement to the mod ...
                    Last edited by Abdullah; 11-25-2013, 08:04 AM.

                    Comment


                      #70
                      Originally posted by Abdullah View Post
                      Yes, I was using it in RM13, but now this code is not working in RM14
                      it is good when you just want to assign name and font for teams and the fonts and numbers in the Fifa 14 Database
                      namefont = 1 => 32 or extra font added
                      namberset = 1 => 59 or extra kitnumber added

                      In this case it shortens the code to 3 numbers only instead of 10 in assignKitDetails

                      I uploaded the mod from MWM13

                      http://www29.zippyshare.com/v/61264060/file.html

                      you will see the statement in first lines of
                      lua\assets\moddingway\kits.lua

                      Try to add this statement to the mod ...
                      I am not going to do this because this feature is now automated. There is a similar statement that was in RM13 which can be used with the statement to automatic script, assignTournamentPlayerKits(teamid,tournamentasseti d,set,numberset,namefont). This only creates the name and numbers, just set tournamentassetid to 0 to apply to all tournaments, the parameter for set is ignored by the script.

                      Comment


                        #71
                        Version 1.2 released on 1st page!


                        Comment


                          #72
                          Great Job mate
                          And Modding way also credited you for your fantastic REVOLUTION MOD

                          Comment


                            #73
                            The specificfont feature is not working, at least not for me

                            I tried to add a Manchester United jerseyfont for Champions League, naming the file "specificfont_11_0_223_0.ttf", but the game only shows the default one. I'm using Revolution Mod V1.2 (though I couldn't make it work with 1.0 or 1.1) with FIFA File Loader so I don't need to regenerate. The rest of the features work fine.

                            EDIT: It all works now, I just mispelled the "jerseyfonts" folder's name xD
                            Last edited by WalterNeslon; 11-26-2013, 04:55 PM.

                            Comment


                              #74
                              Good Job man
                              The new update fixed my issues now

                              Originally posted by scouser09 View Post
                              This version is not compatible with the Xbox 360.
                              Is there any News about XBOX 360 Version ?

                              ...

                              Originally posted by scouser09 View Post
                              I am not going to do this because this feature is now automated. There is a similar statement that was in RM13 which can be used with the statement to automatic script, assignTournamentPlayerKits(teamid,tournamentasseti d,set,numberset,namefont). This only creates the name and numbers, just set tournamentassetid to 0 to apply to all tournaments, the parameter for set is ignored by the script.
                              As you said, No need for that if this feature is automated
                              Last edited by Abdullah; 11-27-2013, 08:48 AM.

                              Comment


                                #75
                                Originally posted by Abdullah View Post
                                Is there any News about XBOX 360 Version ?
                                Nothing to report right now. Since the current PC version seems to be reasonably stable, I am going to give a greater priority to the Xbox version.

                                Comment

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