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Revolution Mod 16

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  • scouser09
    replied
    Originally posted by ARSOLIYAT
    hi scouser, Numbers on the socks will not be possible right?
    It can be done, but it requires a lot of work. You would need individual kits for each number used, with the numbers manually drawn on each texture.

    Leave a comment:


  • christophe83460
    replied
    Originally posted by scouser09 View Post
    It should be possible to add. What exactly do you want to assign to?
    Originally posted by scouser09 View Post
    It should be possible to add. What exactly do you want to assign to?
    For goalnet would be well assignment
    _teamid_tournamentassetid_stadiumid
    This will give more solution because following the competition, goalnet can be different
    Personally, would be very useful to me

    and example
    you playing with france
    you assign goalnet team, stadium 1335:14 for friendly math ok, for qualification ok
    you playing euro final phase
    example quaterfinal final france;italian in stadium 14 , You will have the goalnet france for euro
    If we have additional assignment for competition,To avoid conflict,And would push the design for cup and league

    Leave a comment:


  • scouser09
    replied
    Originally posted by christophe83460 View Post
    hi scouser is possible add assignement for goalnet?
    example
    team,stadium,add (competition)
    or just specific assignement for competition
    It should be possible to add. What exactly do you want to assign to?

    Leave a comment:


  • christophe83460
    replied
    hi scouser is possible add assignement for goalnet?
    example
    team,stadium,add (competition)
    or just specific assignement for competition

    Leave a comment:


  • scouser09
    replied
    Originally posted by Anamorph View Post
    hello scouser09, can we make it, the menu popups these graphics appear in * .dds format inGame and with the kit selection the normal minikits?
    It can not be done with lua editing, not sure if it can be done otherwise.

    Leave a comment:


  • Anamorph
    replied
    hello scouser09, can we make it, the menu popups these graphics appear in * .dds format inGame and with the kit selection the normal minikits?

    Leave a comment:


  • felteu1142
    replied
    these stuff looks really great. you always create better things others could imagine. thank you

    Leave a comment:


  • Anamorph
    replied
    Thank you, your information has eliminated the error.

    2 of 3 flaws but the copy & Paste here were owed forum.
    I had no space within "assign team tournament (112,172.19)" and also no point instead of a comma, see just writing here in Google Translate, Google makes the space * grrr *

    My mistake was that: "assignGKKit (112,172,3, {12,2)"
    so can not work right

    Leave a comment:


  • scouser09
    replied
    Originally posted by Anamorph View Post
    hi scouser09,

    I have your RevMod 1.3 at the start, but also with the RevMod 1.1 I had the same problem, namely in ...

    The team.lua RB Leipzig looks like this:
    --RB Leipzig
    assign team tournament (112,172.19) --Germany 1. Bundesliga (1)

    assignKitDetails (112172.0, -1, "d90723", - 1, -1, -1,1, -1,7) --home v1
    assignKitDetails (112172.1, -1, "f7e200", - 1, -1, -1, -1, -1.7) --Away
    assignKitDetails (112172.3, -1, "fafafa", - 1, -1, -1, -1, -1,0) --Third
    assignKitDetails (112172.2, -1, "151615", - 1, -1, -1, -1, -1,0) --GK 1
    assignKitDetails (112,172.12, -1, "fafafa", - 1, -1, -1, -1, -1,0) --GK 2

    assignGKKit (112172,0,2)
    assignGKKit (112172,1,2)
    assignGKKit (112,172.3, {12,2)

    --setWinterAccessoriesWeather (1,1,0)
    -------------------------------------------------- ---------------


    -------------------------------------------------- ---------------
    Result in the game looks so unfortunately the Away Kit! Instead Yellow Player name is written white. Have you any idea what it could be?
    There are many syntax errors in the file. assignTeamTournament statement name written incorrectly, a missing brace "}" character, instances of a full stop "." being used instead of a comma "," and commas being used where they should not be. A single syntax error will stop the script being read. Also, the setWinterAccessoriesWeather statement should be in general.lua or it will be ignored until you play a RB Leipzig match.

    --RB Leipzig
    assignTeamTournament(112172,19) --Germany 1.Bundesliga (1)

    assignKitDetails(112172,0,-1,"d90723",-1,-1,-1,1,-1,7) --homev1
    assignKitDetails(112172,1,-1,"f7e200",-1,-1,-1,-1,-1,7) --Away
    assignKitDetails(112172,3,-1,"fafafa",-1,-1,-1,-1,-1,0) --Third
    assignKitDetails(112172,2,-1,"151615",-1,-1,-1,-1,-1,0) --GK1
    assignKitDetails(112172,12,-1,"fafafa",-1,-1,-1,-1,-1,0) --GK2

    assignGKKit(112172,0,2)
    assignGKKit(112172,1,2)
    assignGKKit(112172,3,{12,2})

    I think this fixes all issues.

    Leave a comment:


  • Anamorph
    replied
    hi scouser09,

    I have your RevMod 1.3 at the start, but also with the RevMod 1.1 I had the same problem, namely in ...

    The team.lua RB Leipzig looks like this:
    --RB Leipzig
    assign team tournament (112,172.19) --Germany 1. Bundesliga (1)

    assignKitDetails (112172.0, -1, "d90723", - 1, -1, -1,1, -1,7) --home v1
    assignKitDetails (112172.1, -1, "f7e200", - 1, -1, -1, -1, -1.7) --Away
    assignKitDetails (112172.3, -1, "fafafa", - 1, -1, -1, -1, -1,0) --Third
    assignKitDetails (112172.2, -1, "151615", - 1, -1, -1, -1, -1,0) --GK 1
    assignKitDetails (112,172.12, -1, "fafafa", - 1, -1, -1, -1, -1,0) --GK 2

    assignGKKit (112172,0,2)
    assignGKKit (112172,1,2)
    assignGKKit (112,172.3, {12,2)

    --setWinterAccessoriesWeather (1,1,0)
    -------------------------------------------------- ---------------



    -------------------------------------------------- ---------------
    Result in the game looks so unfortunately the Away Kit! Instead Yellow Player name is written white. Have you any idea what it could be?

    Leave a comment:


  • scouser09
    replied
    Originally posted by Anamorph View Post
    hi scouser, Numbers on the socks will not be possible right?
    It is possible but only by using a different kit file for each number used, with the numbers drawn directly onto the texture.

    Leave a comment:


  • Anamorph
    replied
    hi scouser, Numbers on the socks will not be possible right?

    Leave a comment:


  • Anamorph
    replied
    ah ok, many thanks. What are all you need for even thinking anything * gg *

    cheers

    Leave a comment:


  • scouser09
    replied
    Originally posted by Anamorph View Post
    Hello scouser,

    recently I have this phenomenon that the referees have numbers are on the back. I have created Association Specific referees, for example, kit_6004_5_19.rx3; kit_6005_5_20.rx3; kit_6006_5_206.rx3 (German DFB Pokal).
    Do you have an idea why this may be at once?
    It is because those kits have position data for the kit numbers, I am guessing you used an player kit RX3 for them? Either use an original referee RX3 which has all back number positions set to 0, or use CM16 to do this to the kits you have made.

    Leave a comment:


  • Anamorph
    replied
    Hello scouser,

    recently I have this phenomenon that the referees have numbers are on the back. I have created Association Specific referees, for example, kit_6004_5_19.rx3; kit_6005_5_20.rx3; kit_6006_5_206.rx3 (German DFB Pokal).
    Do you have an idea why this may be at once?

    Leave a comment:

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