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.:: Revolution Mod 13 ::.

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    .:: Revolution Mod 13 ::.

    [center:24850pde]Revolution Mod 13 V.1.3



    Features
    ============

    V1.3
    -Automatically detected player specific boots.
    -Replace all generic boots with specific boots.
    -Assign GK kit to classic kits.
    -Assign name font and number set to tournaments.
    -Swap a kit type for another.
    -Set the crowd size for tournaments, teams and matches.
    -Remove seats from stadium for teams.
    -Automatically detected benchplayer for tournaments.
    -Assign photographers and ballboys to tournaments.
    -Assign stadium texture sets to teams.
    -Assign wear patturns to teams.


    V1.2
    -Automatic specific face detection (no assignment needed).
    -Assign adboards to teams and stadiums for use in specific tournaments.
    -Assign winter gloves to a team.
    -Swap player accessories (specific and generic).
    -Assign specific managers and substitutes to teams.
    -Assign cameramen to tournaments.
    -Assign winter balls to teams and tournaments.
    -Enable Winter balls.



    V1.1
    -Use graphics assigned to specific tournaments in all matches.
    -Use assigned training kits in arena mode.

    V1.0
    -Assign jersey fit to individual players, team kits and all players.
    -Assign training kits to teams.
    -Assign winter accessories to all referees.
    -Assign random adboards to teams, tournaments and stadiums.

    From FIFA 12 Versions
    -Assign sleeve length, jersey tuck, sock height and winter accessories to players.
    -Set which weather conditions winter options are used.
    -Set the name layout on a kit.
    -Set the name layout for a set of kits for a tournament.
    -Assign a set of boots to a player for random boot selection.
    -Assign a specific kit (GK and outfield player) to use for a specific match.
    -Assign a mow pattern to a tournament.
    -Assign snow balls to teams and tournaments.
    -Assign GK gloves to goalkeepers.
    -Assign GK pants, nets and mow patturns to teams.
    -Assign a set of GK kits to a team for random GK kit selection.
    -Assign adboards to stadiums.
    -Use graphics assigned to tournaments in friendly matches.
    -Change collar, number and name fonts and colours on kits for specific tournaments.
    -Referee kits assigned to most league tournaments will show in friendly matches.
    -Assign adboards and balls to teams and tournaments.
    -Assign player kits, referee kits and stadium textures to tournaments.
    -Assign additional GK kits to teams.
    -Assign boots, real faces, skin tones (for tattoos) and GK pants to players.
    -Assign specific GK kit to team with generic kit.
    -Set player kit, GK kit, ball and adboard on arena mode.
    -Change collar, number and name fonts and colours on kits.

    All assignments are compatible with saved careers.

    IMPORTANT: Some statements have changed or been removed from this version. There is a guide in the manual to help update your code.

    Always back up the previous version of the mod before installation!

    Always back up the previous version of the mod and the RM codes before installation!

    This mod is not compatible with Moddingway Patch which uses an alternate lua setup.

    [/center:24850pde]



    #2
    Re: .:: Revolution Mod 13 ::.

    Mine does not run, a command prompt opens and then closes, the program doesn't start

    Comment


      #3
      Re: .:: Revolution Mod 13 ::.

      That's what is supposed to do. Read the manual to understand how to edit and add codes to the lua files.


      Comment


        #4
        Re: .:: Revolution Mod 13 ::.

        Could someone post a video tutorial on how to install some stuff like faces, adboards, mini faces etc

        THANK YOU

        Comment


          #5
          Re: .:: Revolution Mod 13 ::.

          Does anyone knows how to make it work in the xbox 360 version?

          btw, great mod!

          Comment


            #6
            Re: .:: Revolution Mod 13 ::.

            Originally posted by Kopmeister
            Could someone post a video tutorial on how to install some stuff like faces, adboards, mini faces etc

            THANK YOU
            I assume this question is about general editing, not this mod. No videos, but this may help you:

            http://www.soccergaming.com/forums/s...d.php?t=175659



            Originally posted by matheuzinho
            Does anyone knows how to make it work in the xbox 360 version?

            btw, great mod!

            An Xbox version is currently being developed.

            Comment


              #7
              Re: .:: Revolution Mod 13 ::.

              All right!! If you want some help testing it, you can pm me

              Comment


                #8
                Re: .:: Revolution Mod 13 ::.

                What a nice Update !



                Notices:

                -Swap a kit type for another.
                Is this Code working ! :?

                Code:
                swapTeamKit(teamid,kittype,newkittype)
                Because I tried to swap a kit for a team and it did't change anything !

                Also this one is not working

                Code:
                assignTournamentKitNameAndNumbers(tournamentassetid,namefont,numberset)
                I tried to do it for The Primeira Liga (Portugal) becouse all the teams in this League have the same name font and font number
                like English Premier League
                But nothing happened after writing the code !
                So I had to do it for every team to assign (16 teams) !

                Some of codes are not working please try to check the codes before you update to the next RM


                ----

                Waiting for the next update
                Last edited by Abdullah; 12-12-2013, 08:59 AM.

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