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Immersion Gameplay: Football for Real 2013

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    Immersion Gameplay: Football for Real 2013

    Hi everyone,

    This will be the thread for developments in my new gameplay patch for FIFA 13.

    This time around, EA has decided to make editing their gameplay through a .ini near impossible. That is why database editing will be so crucial this year.

    My versions will come in two ways: 1. individual tables which you can import into your personal database. (For example, let's say you wanted only the formations table in my patch, then you could just import that table, and all the rest would be the same. This is for customization purposes.)
    2. The whole database.

    Listed below will be some features and special additions to my future gameplay database. All suggestions will be welcome. I want this to be a community oriented project.

    For Player attributes, this will be the range for all the players in FIFA for each listed attribute. Tell me what attributes I have forgotten.

    sprint speed: 1-70
    acceleration: 1-55
    agility: 1-45
    standing tackle: 1-10
    sliding tackle: 1-15
    aggression: 60-99
    positioning: same as default
    marking: 50-99
    finishing: 1-65
    long shots: 65-99
    heading: 1-85
    jumping: same as default
    short passing: 1-60
    long passing: 1-55
    attack positioning: same
    ball control: 1-70
    dribbling: 1-70
    balance: 1-45
    shot power: 45-75

    Note that unique players which have very high attributes, like Messi for example, will be beyond the normal range for some attribute. EX. 80 pace or 90 ball control. If anyone see a player with very high ratings in a specific attribute, list them below. IE. Walcott: 85 pace.

    Team attributes. Same as the player's; there will be a range.


    busbuildupspeed: 1-10 (all teams are too fast, that is why this is low)
    buspassing: 30-75 (too low and there will be too many one-twos and one touch passes; too high and there will be too many long passes)
    buspositioning: same (1 or 2, depending on how a team organizes itself when building-up.)
    ccpositioning: same (1 or 2, depending on how a team organizes itself when near the opponents goal.)
    cccrossing: 45-70 (same as buspassing: too low = too many crosses; and too high = a scarcity)
    ccshooting: 25-99

    [color=]Please note that all of these are viable to change with input regarding the correct range.[/color]

    Weak teams will have high build-up speed and dribble more than good teams.

    Formation tactics

    This will influence how a team plays with it's chosen formation.

    4 Defender formations: offsets y: -0.10 attacking_role: 0 -2
    defending_role: 4-5 attacking_direction: 0-2 defending_direction: 4-5

    3 Defender formations: offsets y: -0.05 attacking_role: 1 -3
    defending_role: 2-4 attacking_direction: 1-3 defending_direction: 3-4

    5 Defender formations: offsets y: -0.20 attacking_role: 0-1
    defending_role: 5 attacking_direction: 0 defending_direction: 5

    We want to create stronger defense and lower scoring games, hence we lower the attacking values, increase the defensive ones and move the defensive line back slightly.


    Special features which may or may not be added:


    False 9 formation, tighter defense version, uniquely edited star players, more traits for all players.

    I'll be working on this in my free time. Please send inputs and feeds

    DOWNLOAD IG'13 ALPHA: http://www.mediafire.com/?ade70f7jercylkw
    DOWNLOAD IG'13 Beta(players, referees, and teams)http://www.mediafire.com/?y3fhidf0pcc3m6j
    DOWNLOAD IG'13 BETA 2:http://www.mediafire.com/?yncf5aqpc0uryvu
    SEMI FINAL 3.0: http://www.mediafire.com/?j5392f57nag6d1j
    FINAL: http://www.mediafire.com/?7m8nb0pbz7bg0ea

    INSTALLATION
    1. Download the file.
    2. Make a ''db'' folder in this directory (if you don't have a ''db'' folder already in this directory)C: (directory leading to your FIFA 13 folder)/FIFA 13/Game/data/db
    3. Extract my edited DB to the ''db'' folder.
    4. Regenerate with i68 Regenerator, FM12, or Bernd's FHL-BH-Editor.

    <FOR SEMI_FINAL 3.0>

    1. Download
    2. Extract to your FIFA 13 main folder. (ex. Origin Games/FIFA 13)
    3. Regenerate if this is your first time downloading and installing a db file or a product.ini file.


    Credits to Regularcat for the base Database.
    His thread: http://www.soccergaming.com/forums/s...d.php?t=175367



    Big Thanks to Bangus who gives many tips to all on SG.

    Many thanks to all who gave me tips on this thread to help me learn Excel. You know who you are

    Changes to do for the FINAL:

    -New formations table to fix CM-->CF problem (done)
    -Product.ini developement(95% done now; just need to fix CM)
    -Older players have decreased physical attributes; inverse for young players. (done)
    -MAYBE: playervalues.ini to fix CM players' cost.(in progress)

    #2
    Re: Immersion Gameplay: Football for Real 2013

    Great gameplay patch mate!


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