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  • Anamorph
    replied
    Hello Scouser09 again,

    I'm at this point in your documentation does not quite correctly.

    For example I have this Winter Gloves Specific Texture file:

    specificaccessory_0_25_0_16_textures.rx3

    purpose have I tinker a customized accessory_16.rx3, how can I apply only to this specificaccessory_0_25_0_16_textures.rx3?

    - specificaccessory_0_25_0_16.rx3 not work.

    Leave a comment:


  • scouser09
    replied
    Originally posted by DertyMat View Post
    Here is the Statement.

    --Nottingham Forest
    assignTeamTournament(14,14) --England League Championship (2)

    assignKitDetails(14,0,-1,"D5D9D5",-1,16,"D5D9D5","D5D9D5", -1,-1)

    I put this in "Team_14.lua" and save. then when I start the game it is as if I did nothing. I am sure it's just something I am not grasping with the way this all works. Thanks for your help.
    The problem is that the number colours should be integers, not strings. Since you want white numbers on the shirts and shorts:

    assignKitDetails(14,0,-1,"D5D9D5",-1,16,1,1, -1,-1)

    There is a guide for the number colour IDs in the documentation. You may also want to change the name font to ID 18. If you only want this to apply to Premier League matches, use assignTournamentKitDetails instead.

    Leave a comment:


  • Hugofran
    replied
    Yeah, a nice patch for the game!

    Leave a comment:


  • DertyMat
    replied
    Here is the Statement.

    --Nottingham Forest
    assignTeamTournament(14,14) --England League Championship (2)

    assignKitDetails(14,0,-1,"D5D9D5",-1,16,"D5D9D5","D5D9D5", -1,-1)

    I put this in "Team_14.lua" and save. then when I start the game it is as if I did nothing. I am sure it's just something I am not grasping with the way this all works. Thanks for your help.

    Leave a comment:


  • scouser09
    replied
    Originally posted by DertyMat View Post
    Thanks Scouser,

    However, this doesn't help me learn the reasons why I couldn't get it to work using "AssignKitDetail" I have edited some uniforms so I don't want to use the patch provided. I just want to edit Nottingham's numbers to White Barclays style numbers for home team. I made an all red Kit for kicks and I am mainly curious on if I can edit the shorts number from red to white.

    So for any redundancy in my explanation.
    Post the statement you are using, I will check it for mistakes. Also, there is a number colours guide in the documentation and you can see the IDs of the names and numbers in Creation Master 15, you will not damage your career if you do not save.

    Leave a comment:


  • DertyMat
    replied
    Thanks Scouser,

    However, this doesn't help me learn the reasons why I couldn't get it to work using "AssignKitDetail" I have edited some uniforms so I don't want to use the patch provided. I just want to edit Nottingham's numbers to White Barclays style numbers for home team. I made an all red Kit for kicks and I am mainly curious on if I can edit the shorts number from red to white.

    So for any redundancy in my explanation.

    Leave a comment:


  • scouser09
    replied
    Originally posted by DertyMat View Post
    Greetings.

    I am a bit new to Rev Mod. Maybe you can help?

    I am using Nottingham as my Career team. I gained promotion and now I am looking to this mod to update the number style t the Barclays style from the Championship style.

    -I have located the Team_14 lua file and this is where is get confused.
    - I use the folliolwing line "assignKitDetails(14,0...) From here how do I know what the proper numbers are for things like name font, Color, layout, and most importatnly number style?

    I searched through the documents, and although very thorough there is not place for finding how to do this properly. The examples are fine but they as well dont explain how I know 91 is name font, and 93 is number set, or where to locate what the other numbers are.

    Sorry if this is explained somewhere else but I couldnt find it.

    Thanks for your time.
    I would recommend you add automatic name and numbers for the Premier League, this way all teams in Premier League matches will use the correct numbers.

    You may find parts of this patch helpful, it includes the set up mentioned above as well as kits for Football League teams when playing in Premier League matches (correct sleeve patches, captain's armband).

    http://www.soccergaming.com/forums/s...15&postcount=1


    Originally posted by Anamorph View Post
    Master Scouser09:
    Is it possible not to have to spend the winter gloves mirrored the players on a page, for example, if you have a printed adidas logo?
    The CM15 has two selection fields 16 Gloves & 17 Gloves, where the selection 17 Gloves by storing nothing has been saved. I suppose that this field Gloves 17 in the DB does not exist and more of a dummy field is, unfortunately.
    Or is there to display a way both sides correct?
    Thanks for an answer.
    It might be possible, but it would require the gloves model to be edited. Both gloves are in the same model.

    Leave a comment:


  • Anamorph
    replied
    create it in your Fifa15 folder as *.txt and rename total in cl.ini & regenerate
    __________________________________________________ _________________________________

    Master Scouser09:
    Is it possible not to have to spend the winter gloves mirrored the players on a page, for example, if you have a printed adidas logo?
    The CM15 has two selection fields 16 Gloves & 17 Gloves, where the selection 17 Gloves by storing nothing has been saved. I suppose that this field Gloves 17 in the DB does not exist and more of a dummy field is, unfortunately.
    Or is there to display a way both sides correct?
    Thanks for an answer.
    Last edited by Anamorph; 11-21-2014, 07:44 AM.

    Leave a comment:


  • DertyMat
    replied
    where do i find cl.ini?

    Leave a comment:


  • DertyMat
    replied
    Greetings.

    I am a bit new to Rev Mod. Maybe you can help?

    I am using Nottingham as my Career team. I gained promotion and now I am looking to this mod to update the number style t the Barclays style from the Championship style.

    -I have located the Team_14 lua file and this is where is get confused.
    - I use the folliolwing line "assignKitDetails(14,0...) From here how do I know what the proper numbers are for things like name font, Color, layout, and most importatnly number style?

    I searched through the documents, and although very thorough there is not place for finding how to do this properly. The examples are fine but they as well dont explain how I know 91 is name font, and 93 is number set, or where to locate what the other numbers are.

    Sorry if this is explained somewhere else but I couldnt find it.

    Thanks for your time.

    Leave a comment:


  • scouser09
    replied
    Originally posted by RivaLCF View Post
    That's a right shame. I have seen pro clubs players with boots that are not in the game though. How is that possible then? Like those red white Tiempo's. Or those Blue/black Camouflage-ish Ronaldo Vapors.
    There are some boots in the game which are locked. Add the line "UNLOCK_ALL_UCC=1" to cl.ini, they should then be unlocked.

    Leave a comment:


  • Anamorph
    replied
    Originally posted by scouser09 View Post
    The file names are invalid, the naming convention is explained in the documentation under "SLC Characters". Use:

    specificcameramanhandheld_0_19_0_textures.rx3
    specificcameramanhandheld_0_19_0.rx3

    thanks 4 help

    Leave a comment:


  • RivaLCF
    replied
    That's a right shame. I have seen pro clubs players with boots that are not in the game though. How is that possible then? Like those red white Tiempo's. Or those Blue/black Camouflage-ish Ronaldo Vapors.

    Leave a comment:


  • scouser09
    replied
    Originally posted by Anamorph View Post
    Yes, thanks for the new version.

    One question I have.
    Can I use the camera men then create specific league files or only specific tournament?

    I wanted to create separate for the 1st and 2nd German Bundesliga, but will not work with this title:
    specificcameramanhandheld_0_19_0_0_textures.rx3
    specificcameramanhandheld_0_19_0_1_textures.rx3
    specificcameramanhandheld_0_19_1_0.rx3
    specificcameramanhandheld_0_19_1_1.rx3
    specificcameramanhandheld_0_19_2_0.rx3
    specificcameramanhandheld_0_19_2_1.rx3
    specificcameramanhandheld_0_19_3_0.rx3
    specificcameramanhandheld_0_19_3_1.rx3
    specificcameramanhandheld_0_19_4_0.rx3
    specificcameramanhandheld_0_19_4_1.rx3
    The file names are invalid, the naming convention is explained in the documentation under "SLC Characters". Use:

    specificcameramanhandheld_0_19_0_textures.rx3
    specificcameramanhandheld_0_19_0.rx3


    Originally posted by RivaLCF View Post
    Thanks Scouser. One problem though. I have downloaded the alternative default boot library you linked before. I placed it in my FIFA 15 folder correctly, regenerated my Fifa 15 folder but those boots won't appear anywhere. I cannot choose any of them in Pro Clubs or any player editing menus. They are just not there. Where did I go wrong and what can I do to fix it?

    Right now they are in Data > sceneassets > Shoelib
    You can not access them in game, only assign them to players in the playershoe files.

    Leave a comment:


  • RivaLCF
    replied
    Thanks Scouser. One problem though. I have downloaded the alternative default boot library you linked before. I placed it in my FIFA 15 folder correctly, regenerated my Fifa 15 folder but those boots won't appear anywhere. I cannot choose any of them in Pro Clubs or any player editing menus. They are just not there. Where did I go wrong and what can I do to fix it?

    Right now they are in Data > sceneassets > Shoelib
    Last edited by RivaLCF; 11-18-2014, 06:45 PM.

    Leave a comment:

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