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Revolution Mod 16

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  • scouser09
    replied
    Originally posted by oscato View Post
    hi scouser,
    how to enabled or disabled short and front numbers in statements??
    You can not do this with this mod. The only to enable them is in the DB. You can disable them in the DB or by removing the position data from the kit file (import kit to CM15, set all desired number type positions to 0 and save the kit file).

    Leave a comment:


  • oscato
    replied
    hi scouser,
    how to enabled or disabled short and front numbers in statements??

    Leave a comment:


  • aceshigh
    replied
    Originally posted by scouser09 View Post
    These automatic balls will fix the Premier League, La Liga and Serie A ball assignments lost in recent squad updates. Put in ball folder.
    http://www.mediafire.com/download/ue...2/Ball_Fix.zip
    Woah thanks for the reply and the fix!

    Leave a comment:


  • scouser09
    replied
    These automatic balls will fix the Premier League, La Liga and Serie A ball assignments lost in recent squad updates. Put in ball folder.
    http://www.mediafire.com/download/ue...2/Ball_Fix.zip


    Originally posted by Anamorph View Post
    hello scouser,


    my new question would be: Is it right that has a higher priority in the operation stage dressing this RX3. specifictournament_0_0 _ @ rx3
    as these: specific tournament _ # _ 0_0.rx3


    I have a specifictournament_0_0_41.rx3 (Volksparkstadion, Hamburg) and want there to play with the German women's national team dressing: specifictournament_113004_0_0.rx3


    Now is output in the match of the Women specifictournament_0_0_41.rx3.


    Can I change the priority? Is that the team placed higher than a stadium?
    If you assign for both team and stadium (specifictournament_113004_0_41.rx3), this will have a higher precedence than team or stadium assignments. You could alternately restrict the other one for just Hamburg (specifictournament_28_0_41.rx3).

    Leave a comment:


  • Anamorph
    replied
    hello scouser,


    my new question would be: Is it right that has a higher priority in the operation stage dressing this RX3. specifictournament_0_0 _ @ rx3
    as these: specific tournament _ # _ 0_0.rx3


    I have a specifictournament_0_0_41.rx3 (Volksparkstadion, Hamburg) and want there to play with the German women's national team dressing: specifictournament_113004_0_0.rx3


    Now is output in the match of the Women specifictournament_0_0_41.rx3.


    Can I change the priority? Is that the team placed higher than a stadium?
    Last edited by Anamorph; 11-01-2015, 02:09 PM.

    Leave a comment:


  • scouser09
    replied
    Originally posted by oscato View Post
    I do that, thank you for answering

    had copied the pdf of your kit_ 1386_300178224_0.rx3 without realizing that there is a space between kit_ ( space) 1386_300178224_0.rx3

    the problem I have now is that the texture of the player is a different shade than the rest of the team,

    thank you
    Can you show me a screenshot of the problem?


    Originally posted by aceshigh View Post
    Hey Scouser, after installing the Revolution Mod I have noticed that the default footballs for EPL, Liga and Serie A matches are wrong. As a matter of fact, I see that the default ball for those competitions is no longer the Ordem 3, but it's now one of EA's random footballs. I am using the mod as I downloaded it, so I haven't changed anything, and most importantly the RM is the first and only mod I have installed so far. Could it be an issue with the mod itself or did EA mix something up with the latest update? Because I can't tell if this change happened when I updated the game or when I installed the RM...
    Greetings and as always thank you SO much for your work.
    This is not an RM16 issue, EA has changed the assignments to this ball. I would guess that they intend to replace the textures with the yellow winter balls in a future game update.

    Leave a comment:


  • aceshigh
    replied
    Hey Scouser, after installing the Revolution Mod I have noticed that the default footballs for EPL, Liga and Serie A matches are wrong. As a matter of fact, I see that the default ball for those competitions is no longer the Ordem 3, but it's now one of EA's random footballs. I am using the mod as I downloaded it, so I haven't changed anything, and most importantly the RM is the first and only mod I have installed so far. Could it be an issue with the mod itself or did EA mix something up with the latest update? Because I can't tell if this change happened when I updated the game or when I installed the RM...
    Greetings and as always thank you SO much for your work.
    Last edited by aceshigh; 10-30-2015, 01:49 PM.

    Leave a comment:


  • oscato
    replied
    Originally posted by scouser09 View Post
    Yes.




    It should work for all teams. What exactly are you trying to do? Give statements and file names.

    I do that, thank you for answering

    had copied the pdf of your kit_ 1386_300178224_0.rx3 without realizing that there is a space between kit_ ( space) 1386_300178224_0.rx3

    the problem I have now is that the texture of the player is a different shade than the rest of the team,

    thank you

    Leave a comment:


  • el_gordito
    replied
    Originally posted by scouser09 View Post
    Yes.




    It should work for all teams. What exactly are you trying to do? Give statements and file names.
    tks for the reply, i need to go back to editing, too much time way of all of this.

    Leave a comment:


  • scouser09
    replied
    Originally posted by el_gordito View Post
    Can i play online with this mod?
    Yes.


    Originally posted by oscato View Post
    hi scouser,

    the enableIndividualKitsTeam staments are for national teams ?? I try to do for Manchester United but did not work for me

    Thank you
    It should work for all teams. What exactly are you trying to do? Give statements and file names.

    Leave a comment:


  • oscato
    replied
    hi scouser,

    the enableIndividualKitsTeam staments are for national teams ?? I try to do for Manchester United but did not work for me

    Thank you

    Leave a comment:


  • el_gordito
    replied
    Can i play online with this mod?

    Leave a comment:


  • mimeroy
    replied
    Thanks for post about Revolution Mod 16 . I love it.

    Leave a comment:


  • scouser09
    replied
    V1.0 Notes:

    First, apologies for the later than expected release.

    This version fixes all known bugs, including the tracksuit colour bug.

    To be able to use the kit overlay file, it is required that the game generates new shirt textures. I have defaulted this for 2048x2048 textures as many users prefer to use this size. To revert to default sized textures, add setGentexSettings(1024,9,"eadxt1") to general.lua.

    The need to generate kit textures for individual players is time consuming. It is an additional 10-15 seconds for me before a match loads. For this reason, and also that not many users actually use these options, individual kits are disabled by defualt so only outfield and GK kits are generated for each team. They can be enabled with enableIndividualKitsGlobal or enableIndividualKitsTeam statements if needed.

    The Roma, Lazio and 1860 Munich team files already have the invert banners statements to fix the bug where banners are in the wrong sections of the stadium.

    Based on the apathy towards the boot library, I have enabled the assignPlayerShoe statement to additionally allow regular boot assignment. The idea of the boot library was to avoid ID clashes due to the arbitrary assignment of IDs when sharing boot patches, by using actual boot names. Statement assignment can be prefered to automatic assignment if a user wishes to assign boots to a very large number of players, especially if the boot files are large.

    I have also added requests for goalpost texture and removal of the female boots from the generic boot replacement function, I have not tested the latter though.

    The single naming convention to change is for bibs and tracksuits, and only for the away team variants.

    I have included team and player files. If users have created their own, they should consider not replacing them or backing them up before installing.

    I have not have time to investigate possible quality loss when using specific face textures for players assigned generic ones. These textures are generated so I changed the size from 512x1024 to 1024x1024.


    Originally posted by oscato View Post
    hi @scouser09 the specifictfont to the European competitions are running for FIFA16 ??

    thanks master
    Yes, they are working.

    Leave a comment:


  • scouser09
    replied
    Revolution Mod 16 V1.0



    This version has all of the features of the FIFA 15 versions and FIFA 16 Beta, plus some new ones.

    The only naming convention to change from RM15 Beta or FIFA 15 versions is the away team variant for bibs and

    tracksuits. Please note that individual kits must now be activated by assignment to avoid longer match loading

    time when they are not needed.

    You must read the included documentation to understand how to use this mod.

    V1.0 Features

    -Allow Individual Players To Use Generic Boots.
    -Automatic Kit Overlays (For Sleeve Patches And Armbands).
    -Invert Home And Away Banners (To Correct Shared Stadium Bug).

    Beta Version Features

    -All Generic Boots Are Replaced By Specific Boots (Can Disable).
    -Assign A Specific Kit (GK And Outfield) To Use For A Specific Match.
    -Assign Boots.
    -Assign Custom Assets To FUT Team.
    -Assign Different Textures To Static Adboards.
    -Assign GK Kit To Outfield Kit (Includes Randomization).
    -Assign Sleeve Length, Jersey Tuck, Jersey Fit, Sock Height, Undershirts, Undershorts And Winter Accessories To

    Players.
    -Assign Winter Accessories To All Referees.
    -Automatic Accessories (Includes Team Winter Gloves).
    -Automatic Adboards (Includes Adboard Randomization).
    -Automatic Arena Kits.
    -Automatic Balls (Including Winter And Snow Balls).
    -Automatic Boots (Includes Boot Randomization).
    -Automatic Classic GK Kits.
    -Automatic Corner Flags And Flag Poles.
    -Automatic Crowd
    -Automatic Crowd Kits.
    -Automatic Faces (Includes Bump File And Randomization).
    -Automatic Fan Cards (Tifo).
    -Automatic Generic (Roof) Adboards.
    -Automatic GK Gloves.
    -Automatic Goal Nets.
    -Automatic Goal Posts And Net Support Posts.
    -Automatic Kit Name Fonts.
    -Automatic Kit Numbers Sets.
    -Automatic Kits (Includes Squad Number, Player, Position In Line-Up)
    -Automatic Managers.
    -Automatic Match Specific Referee Kits.
    -Automatic Pitch Colour, Lines, Mow Patterns And Wear Patterns.
    -Automatic Scarves.
    -Automatic Scoreboard Clock Numbers.
    -Automatic Shorts Model.
    -Automatic Skin Tones (For Tattoos).
    -Automatic Specific GK Kits (For Teams With Generic GK Kits)
    -Automatic Stadium Seats.
    -Automatic Stadium Team Logo.
    -Automatic Stadiums (Texture And Models).
    -Automatic Substitute Bibs And Tracksuits.
    -Automatic Team GK Pants.
    -Automatic Tournament Kits.
    -Automatic Tournament Wipes.
    -Automatic Training Kits.
    -Change Collar, Number And Name Fonts, Name Layout, Jersey Fit And Colours On Kits.
    -GK Kit Uses Same Fonts As Outfield Kit (Can Be Disabled).
    -Global Sleeve Type Replacement.
    -Identify Player As GK (Allows Bench GK To Wear GK Kit).
    -Identify Which Kits Are Replaced With Custom Kits In FUT (Avoid Clashes When Playing Online).
    -Play In Tracksuits Instead Of Kits.
    -Referee Kits Assigned To League Tournaments Will Show In Friendly Matches.
    -Remove Captain’s Armband, Undershirts, Undershorts, Accessories And GK Gloves When Using Classic Kits.
    -Set Crowd LOD (Increase And Decrease).
    -Set Crowd Size For Tournaments, Teams And Matches.
    -Set Tracksuit Type Of Teams And Leagues.
    -Set Which Weather Conditions Winter Clothes Are Used.
    -Set Wipe Logos (Trophies Or 3D Tournament Logo).
    -Swap A Kit Type For Another.
    -Swap Player Accessories.
    -Tournament Final Kits, Ball And Adboards.
    -Use Graphics Assigned To Tournaments In Friendly Matches And All Matches.
    -Use Name And Number Assets Of One Tournament In Another.

    DOWNLOAD

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