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FIFA 10 PC Core Gameplay Blog

Its been a while since I released my last blog on Gameplay innovation. I understand the lack of news that has been released has caused doem frustrations to you all. However, since then we have been working hard on improving the FIFA 10 and inparticular the gameplay engine.

As I’ve said from day 1, I felt it has been very important for us to focus on the gameplay. So far we have brought you 360 Dribbling, 360 defensive movement and team style, all of which were introduced in the gameplay innovation blog. In addition to that we have been build the engine to allow us to give you improvedCore Gameplay, this blog will introduce you to that.

Before I get into details, you would have seen my 2 posts on gameplay, and this blog begins by recapping on these. At the bottom of the blog you will notice new unannouced improvements that the team have been making.
When we actually started developing our gameplay engine, our main focus was to look at all the details that had been bothering you all. We are confident that many of these have been addressed. You will also notice that many of the improvements and additions have been taken from the NG titles, 360 dribbling is an example of this one.

Anyway, onto the details

Recap of previously announced details:

More realistic gameplay responsiveness
We looked at ways to make the responsiveness of the game more realistic than before. This will see you noticing:
– Faster transition between control command to action, removing frustrations with waiting for things to happen.
– 360 degree movement with improved animations
– 360 degree dribbling
– Improved player switching
– Auto-Evade slide tackle system to allow players to continue dazzling runs when slide tackle come flying in

New GK Behavior
Many requests have been made on the forums for better GK’s in FIFA 10. We are pleased to confirm the following changes:
-The “New” GK Distribution system see’s the goalkeeper now behaving more realistic than ever before. He will now pass the ball with a much higher level of intelligence choosing to roll the ball to his teammate, Throw or kick the the ball quickly to start a Counter-Attack, and take free-kicks from inside his half to allow his team to push forward up the pitch.
-“New” GK saving system will see goalkeepers palm the ball in a much more realistic manner. This will see more goals/corners and heart stopping moments coming when saves are made. Better GK’s will palm the ball to safer positions.
-The positioning of goalkeepers is now more intelligent with GK’s looking to close angles down more appropriately.
-1 on 1 situations are now much more realistic as the keeper will be faster of the line to close down attacks.
-Goalkeepers will sweep behind the defense and come out to collect balls which drop over the defenders heads.
New Collision System
The new collision system includes a new collision avoidance system to ensure players have the intelligence of where other are on the pitch.
This will result in less colliding with team mates (should only happen when appropriate) and more realistic collisions with opponents.

Team Mate Support Logic
The team mate support logic now has the intelligence to ensure you are never short of passing options.
Making a runs down the wing will now see players bursting forward into the box to get on the end of your sweeping crosses!

New Exponential Shot System
The new exponential shot system, FIFA 10 is even harder to master.
Taking quick low powered shots will be much easier to control, however, the more you hold the button the harder it is to get the accuracy required to unleash those shots into the top corner.
Heading and crossing
Heading and crossing is more realistic than ever before, with the following:
– Aerial Battles, battle with your opponent and win those all important headers.
– New Heading power physics see you scoring those bullet headers, making those runs down the wings all important

We have made many updates to the set-plays in FIFA 10, here are some highlights:
– Quick Throw-in system to allow you to catch opponents off guard with a quick throw back into play
– Quick Free-kicks allow you to get on with play.
– Quick Corners allow you to get to whip corners into the box whilst the opposition is organising its defense.
– More appropriate players forward at corners, seeing the big boys come up from the back.

Referee realism is also a feature of FIFA 10, with more intelligence and realistic decision making. We have also improved the animations too. Referee’s will also make mistake so look at finding ways to take advantage of this.

Game Settings:
A few additions to the gameplay settings provide a more realistic challenge:
– New Default Tele Cam.
– New Authentic Game Speed
– Legendary difficulty now available from the off, giving you the ultimate challenge!

New Inclusions:

New Skill moves
Mastering skill moves has always been something that takes time to achieve. Take to the Practice arena and learn the skill moves. This year we have added the ability to go around your opponents with moves that will make it easier to step dummy to the side of him. Some skill moves will only be available to those top players such as Ronaldo and Messi, so make sure you learn who is capable of what.

Improved Passing
We have now added new intelligence to team mate which will see them step out of the way of passes to make bypassing them and picking the pass more easy. With 360 movement, you can now also find passing angles that was never possible before, so get in the Arena and practice those all important killer passes.

Ball Physics
The ball physics in FIFA 10 have been improved. We found that the ball was not rolling as expected so we have put effort into addressing and improving this. In addition to this we have also made improvements to the weather system to ensure that the correct ball physics are being used. When Overcast or night time, it will only use the wet ball physics when its been raining or is raining. There have been other improvements made here and I think that once you play the game you will notice the difference.

The stamina system has now been updated to ensure that the stamina of players in now considered more accurately than before. Bugs with certain players not being able to finish matches or being tired to quickly have now been addressed.

The Defending in-game is also much improved. This is partly due to the team styles, but also due to the updates and improvements we’ve made to player positioning and awareness of when to tackle. This will mean that the game is much more challenging as the opposition are much more intelligent when it comes to defending all situations.

The jostling of players has been improved for FIFA 10. Players with more actively hold off opponents and opponents will move closer, pull on shirts more and try to easy you off the ball with nudges of the shoulder.

Low hard shots
A request made many times has been the introduction of low hard shots. These can now be achieved in FIFA 10. To perform them sprint with the ball, hold the finesse shot and see your player unleash a hard low shot.

Controlled 360 Dribbling
Controlled 360 Dribbling takes full advantage of 2 systems we have in-game. The combination of 360 dribbling and the pace control system will have you performing more moves than tricks than ever before. This also allows you to quickly switch the ball from foot to foot. Hold the Pace control button and change direction (only slightly) will see the ball switch feet, hit the sprint button to burst away from your opponent and unleash a shot or a cross using the new foot.

We have also addressed many other issues and made some other smaller improvements. If there is something that you are aware of that has not been mentioned in this blog, please add a comment and I will try to respond.

All of the improvements made will be in the demo release September 10th 2009, so we will be looking at your feedback from that to see where else we can improve the game.

Look forward to reading your comments.


About Damien

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Founder of FIFA-Infinity.com, Graphic Designer and FIFA Modder in spare time.

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